The card game was developed in the Networks Story group based at the Berkman Center with the special help of Adrienne Debigare and Tim Davies. It revolves around a set of challenges that the players need to complete using a set of tools. The goal is to experiment with variety of publicly available storytelling tools in order to introduce participants to new media platforms. In the future, we will use this data to provide reviews of the specific platforms and document the process of digital storytelling for other explorers looking for new ways to communicate their narrative. The following Gameplay is the initial setup of the game we are currently developing a refined game.
- Each player randomly picks 7 cards from the “Tools” deck.
- Each player then randomly picks 1 card from the “Challenge” deck.
- You will be given 60 minutes to create a narrative with up to 3 “Tools” cards.
- Take the first 2 minutes to brainstorm a possible narrative. At the end of the 2 minutes, you’ll be given 60 seconds to pitch your idea and entice any collaborators.
- After everyone has pitched, there will be 1 minute to shuffle groups/topics, and then you’ll begin!
- At the end of your 60 minute session, each person/group will be given 2 minutes to present their work or findings.
- Please try to use tools you are less familiar with so that we can explore all the options available in the space
- If you’re feeling bogged down by a specific tool for a length of time (~15 minutes), you can abandon it and use another tool from your hand. Make a note of the tool and why it didn’t work for documentation purposes!
- Before beginning your challenge, make a plan of attack. Create a quick outline of how you plan to use each tool, and what your ideal outcome is for the hour.
- Don’t get bogged down in the narrative! We’ve provided example narratives if you’re not quite sure where to begin, but whatever you choose, the goal is for quantity over quality.
- Keep track of everything you do. There will be prizes for most thorough documentation of your process.
Winning the Game In reality, there are no winners (or losers). We’re all here to learn more about the wide variety of options available to digital storytellers. That being said, we will be giving prizes for:
- Best documentation
- Most collaborative group
- Most comprehensive use of tools
Good luck and thanks for playing!
Examples of the cards used in the game: